Creating a Game Art Document

A Game Art document is necessary to provide the game artist every details about your requirement. It also holds necessary information about your so called cool game. It also save both parties from the hassle of asking certain things again and again. You should be careful while writing this. Because it will be the base on which a game artist works. So lets see an example of a simple and effective 2d game art document.

Name of the game : XYZ.Story of the game: Blah, Blah, Blah ( Your million dollar game story ).

Color Scheme: Here you explain the game artist about the color scheme he should use in the art work. For example: A dark devilish theme.

Art style: The art style he should use. For example: Cartoonish, Real.

Art style example: Here you can provide more detail about the art style needed. You can provide screenshots from other games too.

Deadline: Clearly mention the deadline of the project.

Note: I will need the source file of every artwork created. I will also hold full copyrights of them.

Then you can divide your games in levels and explain further. Every level has sub categories like Characters, Backgrounds, Pick up items, GUI, Splash screens, Logo etc. Don’t be shy to write. If you hate writing about your awesome game then how can you expect the players to like it.

Level 1 : Characters

S.no Name or any short detail Details
1. Main hero A side view chibi character in knight clothes holding a sword in his right hand. This will be our main character of the game. He should have black hair coming out of the helmet. A close example of the type of character I need is below:

 

 

I need this character in few animated forms:

  1. Walking
  2. Running
  3. Attacking
  4. Crouching
  5. Dying

The size should be 512 X 512 px png.

2. Enemy It should be a chibi barbarian with an axe. He should be wearing a dress made up of lion’s skin. His face should resemble cruelty.( No example available )Size should be 512 X 512 px.

Level 1 : Backgrounds

S.no Name or any short detail Details
1. Jungle Background A jungle background with few birds sitting on the trees. A close example of the type of character I need is below:

The image size should be 1280 X 720 px and the format should be jpg.

2. Grasslands It should be grasslands with mountains behind the grass. It should give the feel of evening.

The image size should be 1280 X 720 px and the format should be jpg.

Same way, you can create tables for other elements needed for your game. An example of simple game art document can be seen here. You can also download my sample file to create your own document.

There are few points to remember while writing a game art document.

Points to remember:

  1. Elaborate: Try to elaborate as much as possible. You can also explain the characteristics your character should have. For example: He should look funny or cute from the face. While you are brain storming your ideas for the characters, write down every point about it. You can remove the unwanted points later on.
  2. Formatting: The document should be in a reading format. Don’t write just details in large paragraphs. Explain special characteristics by using bullet points.
  3. Size and format: You should clearly mention the size and format of the artwork needed. Whether it should be .png or .jpg.
  4. Artwork Licence: It is the most important things to discuss with the artists. Generally the client holds all the rights of the artwork. But there are times when the artist doesn’t want to share the source files or full copyrights. You can also mention whether the artist can use this artwork in his portfolio or not.
  5. Never pay more than 25% upfront: Never pay more than one-forth of the total fees. You can pay the whole fees after getting all the artwork and their source files. It will save you from the scam artists.
  6. Deadline: Mentioning deadlines is a must if you have any. It will help the artist to finish your work before it.
  7. Respect: The last thing to remember is to treat the artist with respect. They are also humans. There are times when they can get late or delay with the project for any valid reasons. Don’t act like a jerk. The better you treat your artist the better he will work for you.

If you will carefully follow these guidelines then it will save you a lot of time. Try to create a happy environment with your game development team and trust me your game will rock. I hope you enjoyed the article. If you have any suggestions or issues then mail me at sujit1717@gmail.com .

Sujit Yadav

Sujit Kumar Yadav is a tech savvy who loves to explore about new technology. He is also passionate about animation and game development. He loves to write poems and to draw. He is a learner of life who loves travelling, meeting new people and dancing.

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